Fake patch notes




















Traps have been balanced to provide more consistent game experiences, and his add-ons have been overhauled to give a greater variety of options. Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements.

Developer notes: The engraving add-ons are very popular with players, but the increased charge time means he generates significantly more heat for a full charge with these add-ons than without. Developer notes: The rarity change to Memorial Flower brings The Shape in line with all our other killers in terms of add-on rarity distribution. Additionally, we have removed the movement speed penalties that prevented two add-ons from realistically enabling their intended play styles.

Our condolences to players who used these add-ons for comedic purposes. It will now make The Hag move at regular killer speed, 4. Developer notes: We are happy to announce The Pig is getting an add-on balance pass! We have replaced a number of underperforming or unpopular add-ons with new effects and increased the values on others to make them more effective. On the other end, Tampered Timer and Crate of Gears could sometimes be too strong especially when combined so their values have been reduced.

The end result should be an add-on set that is overall stronger, more diverse, and more fun to play. Developer notes: These changes are intended to be a general buff and to enhance quality-of-life for The Plague.

We have also buffed the options for focusing on infecting objects during the trial, with infected objects now increasing infection faster than non-infected ones.

Developer notes: Player feedback about Ghost Face's add-ons was very clear: decreased recovery time was more appealing than any other option. In light of this, we have 'baked in' roughly half the effect of these add-ons to encourage a wider variety of selection. Developer notes: The add-on Adrenaline Vial is supposed to enable an alternate "straight line dash" playstyle for players interested in novelty.

While it's still unlikely to be stronger than baseline Blight play, increased movement speed and token recharge should make the alternate playstyle a bit more viable. Additionally, the values on Summoning Stone have been increased to better reflect the perk it is referencing Hex: Blood Favor. Developer notes: Easy one here, Scalped Topknot was over performing when used, so it needed an adjustment to bring it in line. Developer notes: There was an error that caused Ji-Woon's Autograph and Fizz-Spin Soda to bother reduce the blades required by 2, so we've reduced the power of the more common add-on.

Developer notes: All of these perks have a low usage rate, low success rate, or both. They have all seen buffs to make them more appealing and more effective.

The other perks have been generally unpopular, so some buffs are warranted to increase viability. Dev notes: Blood Favor was changed to use healthstates instead of attacks to be more balanced for killers like Legion and Trickster, as well as recentering the trigger location on the survivor to prevent situations where a survivor was injured at a distance. Boon Totems were a bit too strong on the PTB, but these changes should bring them into line with our expectations.

The Deathslinger add-ons were adjusted to account for his buffed base movement speed. Ji-Woon's Autograph had an error that caused it to have the same reduction as the rarer addon Fizz-Spin Soda. Dev note: The Nemesis came out in a good state, but has been underperforming slightly in higher skill brackets. These players tend to hit Mutation Rate 3 more often, so a buff here should give him a slight boost at that level of play. Additionally, we have buffed two addons that were underperforming to make them more viable, and made the associated ritual less of a pain to complete.

The Trickster's performance is still lower than we want him after the 5. Chase dynamics are more interesting now that he has a short delay before Laceration decays but it was a bit too easy for him to lose partial progress toward damaging a Survivor, meriting an increase to the delay.

This update contains a few changes that should improve performance for many players. That said, some performance issues still remain. The team is still actively working on more fixes across multiple platforms, including consoles. We will be monitoring the changes made within this bugfix patch for stability. We're hoping this update will also help performance on the Raccoon City Police Station map, but we want to ensure it is stable enough to be reinstated for live games.

We will be monitoring how the map is doing in custom games with these new changes and provide you all with an update soon. We have reduced the overall visual quality on Switch to help improve performance. The game may still crash when played on the Raccoon City Police Station map, but less frequently. Rest assured, we are still working on ensuring that the new map does not crash on this platform.

With this update, we've tried to widen the window for counterplay when attempting to down multiple survivors with Victor. Also, the Ultra Rare addons were underperforming and have had their bonuses increased. The Demogorgon's portals have been adjusted to be usable more frequently, traverse distance faster, and grant a bit more stealth.

The base move speed when charging Shred has also been increased, and the bonus from add-ons decreased. The end result should be as strong, or stronger.

We will continue to monitor the performance of these addons and adjust them in future patches as needed. The Nightmare has been overperforming for some time, and his game slowdown addons were still causing more frustration than we would like.

These have been removed and replaced with new effects based on Survivor sounds in the Dream World. We've also made adjustments to penalize spamming snares in chase and reduced the total number of traps that can be active at once, but the expect the core gameplay experience to remain intact. The Huntress was among the last of the older killers with incorrect add-on rarities, and this has now been fixed!

Several addons have been altered to give more interesting effects and her most controversial addon has been adjusted so it no longer allows carrying more than one hatchet. Apart from the killer updates, the most significant live design change in this update is the change to Survivor's hook struggle inputs.

One of the motivating factors behind this update is to reduce the number of inputs per second in order to make the game more accessible to those suffering from RSI. After the release of this mechanic for The Executioner's Cages and its positive reception by the community, we felt confident of making this change more broadly for all Sacrifice struggles.

The new Object of Obsession design previewed on the dev stream has been completed with a few tweaks. At the moment, the cost of missing a Punishment of the Damned attack is too high, and it's too easy to fake Rites of Judgement into a basic attack. The following adjustments address these issues.

Unleash The Blight, an alchemist consumed by his research. Ambition brought him to the Entity's realm but his hunger for power destroyed him. Mutated and mad, his power, Blighted Corruption, provides him with unnatural abilities to quickly pursue and ambush Survivors. Plan your escape with Felix Richter, a successful architect who was torn away from his lavish lifestyle. Many in-game objects in Dead By Daylight haven't been changed significantly since the game's launch.

As part of our ongoing effort to enhance the game's visuals, many of these objects got visual updates in this patch to bring them closer to our long-term vision for the appearance of the game. Some realms also got visual updates, with more coming later in future patches. Many players on PTB noticed the Blight would unintentionally collide with objects while rushing, or fail to hit objects they would expect to collide with.

This version of the character reduces that unwanted behavior, making the Blight's power more reliable and effective. His add-ons were also adjusted to add more diversity. Some other bonuses such as "add one additional rush token" were replaced with more interesting effects. With these changes, we hope to support a wide variety of viable and interesting play styles. A general pass was done on the add-ons to increase the diversity of effects and possible builds with the character.

There were previously 4 add-ons that could affect rush speed and 3 for affecting rush turn rate; these have been reduced to 2 each to make room for more unique add-ons. When initiating a slam, reveals the auras of survivors within 16 meters of the collision location for 6 seconds. Hitting a survivor with a lethal rush will call upon the Entity to block pallets within 12 meters of your location for 6 seconds. Hitting a survivor with a lethal rush will instantly recharge all rush tokens.

Any survivors within 16 meters of a slam will suffer from the Hindered status effect for 3 seconds. Slamming pallets or breakable walls will destroy them and stun the Blight for 1. Upon using all rush tokens, hitting a survivor with a lethal rush attack will put them in the dying state. Note: Steam players on version 4.

The Overheat mechanic was added to limit The Hillbilly's ability to always use his chainsaw. With this change, we hope to that heat generation will reach thresholds where players have to manage the heat meter more than with our previous iteration. Following the 4. In this update, we address those addons, as well as pull back on some rebalancing changes that were too aggressive.

We're looking at you, Engravings. Initially, the Primer Bulb and Spark Plug add-ons sought to introduce a playstyle that revolved around going into tantrum and using a speed increase to catch up unsuspecting Survivors. In practice. Now the Primer Bulb and Spark Plug add-ons will now increase rate at which Chainsaw charges replenish, providing a clearer advantage. Long Guide Bar and The Grease add-ons to increase the maximum rev before triggering a tantrum.

This means you have more maneuverability around loops while revving your chainsaw. Furthermore, we've reassessed our previous nerf of the Knife Scratches and Beast's Marks add-ons. They were significantly nerfed because of The Cannibal's changes, but we might have been too hard on them - especially considering the Tantrum meter builds up while revving. Next on this list are two add-ons that were given unnecessary downsides. Hopefully removing them will make the add-ons worthy of their rarity and will make them more useful.

Finally, we've updated Speed Limiter to grant you even more bloodpoints on Chainsaw hits and we've lowered its rarity so it can be available more often. With this update, we tried making add-ons with new and interesting effects. However, during the PTB, it became clear we needed to revisit some of these add-ons to better accomplish our goals.

Black Grease was inspired by The Hillbilly's perk Enduring. It used to increase immunity to Blindness after being stunned by a pallet.

We weren't happy with how it turned out, and have come up with a brand new effect inspired by Lightborn which should provide an obvious advantage that fits right in with the new Overheat mechanic. Mother's Helpers was inspired by The Hillbilly's perk Lightborn. It used to increase your movement speed while a flashlight was shining on you. Unfortunately, flashlighting most often occurs while locked into animation, so players would usually not be able to make use of this speed boost.

This new version is inspired by Enduring and should be interesting for fans of the old charge speed bonus add-ons. Next in line, we have various add-ons that needed some tweaks or that needed to be reverted Engravings. Here they are:. Lo Pro Chains shared the downside from Speed Limiter, but the upside wasn't enough to justify its rarity.

We've updated it so it only deals a single health state for a short period after breaking a pallet or wall. We've also changed its rarity from Ultra Rare to Very Rare. The Apex Muffler can enable some very strong builds. Because of that, we're increasing its rarity to Ultra Rare.

We will continue to monitor this add-on closely. The initial nerf to both Engravings add-ons was an unfortunate mistake. Additionally, seeing the Overheat mechanic in action, the Engravings add-ons were much too punishing. We have reverted them to their previous versions.

We will continue to monitor these add-ons closely. This add-on had a downside which limited its use a bit too strictly. It has been removed. Hopefully by mixing it with other add-ons, we'll see new Billy sprints that aren't possible without the add-on.

The Iridescent Brick used to start the Undetectable status effect timer after 5 seconds of a Chainsaw sprint. Unfortunately, that doesn't mean that you were Undetectable after 5 seconds, it meant the transition to being Undetectable started. This took away the add-on's value and made it unworthy of being an Ultra Rare.

We've lowered the time required to transition to becoming Undetectable. The downside of moving at 4. In that sense, the previous decrease in charge time was barely noticeable. We've increased it to make this add-on more appealing. The Cannibal was one of our less-popular Killers, so we are pushing to lessen some of the character's weaknesses while chasing Survivors.

Cannibal players will see a higher skill ceiling and new ways to master the power. His add-ons were changed to match our rarity composition requirements, remove overlap with the Hillbilly's add-ons, and open up more builds. Added Chainsaw Sweep charges. Using the Chainsaw will consume a charge and trigger a Chainsaw Sweep.

During this time, The Cannibal can extend the Chainsaw Sweep by pressing the power button before the power bar fully depletes. Furthermore, if The Cannibal revs the chainsaw for too long, a tantrum is automatically triggered for the base duration of 5 seconds.

The tantrum meter will pause as soon as the power button is released and will start going down when the chainsaw is put away. New effect: Slightly increase dash duration when a token is consumed. Slightly increase the additional chainsaw swing window. Same effect: Slightly increase chainsaw movement speed.

Slightly increase charge time. Same effect: Chainsaw does not automatically trigger the dying state. Old effect: Moderately decreases the chainsaw charge time. Slightly decreases the chainsaw cooldown. Slightly reduces the time penalty when bumping in objects. Slightly reduces the noise made by the chainsaw. Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw for 90 seconds.

New effect: Hit target suffers from the mangled status effect for 90 seconds. New effect: Downing a survivor with a chainsaw hit while no other survivors are in your terror radius will hide the survivor's aura for 20 seconds. Same effect: Moderately increases chainsaw movement speed. Slightly increases charge time. Old effect: Considerably decreases the chainsaw cooldown. Slightly decreases the chainsaw charge time. New effect: Moderately increase movement speed during the tantrum.

Slightly increase the duration of the tantrum. Old effect: Tremendously increases acceleration when using the chainsaw.

Considerably increases the time penalty when bumping in objects. New effect: Moderately increase dash duration when a token is consumed. Moderately increase the additional chainsaw swing window. New effect: Increases the amount of charges available. Slightly decrease the chainsaw sweep's maximum speed. Old effect: Slightly reduces the reach of the chainsaw attack. Considerably reduces the time penalty when bumping in objects.

New effect: While revving, see the auras of survivors within 8 meters. Slightly reduces movement speed while revving. Old effect: Targets hit with a chainsaw attack suffer considerably from the mangled status effect for seconds. New effect: Targets hit with a chainsaw attack suffer from the Broken status effect for 90 seconds.

Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw for seconds. Hit target suffers considerably from the Mangled status effect for seconds. New effect: Automatically consume all charges when triggering a chainsaw dash.

Slightly increase the chainsaw dash duration. Slightly decrease the tokens' recharge rate. New effect: Hitting a Survivor with the Chainsaw replenishes its charges.

The Hillbilly has a versatile kit with traversal and double-damage effects as a part of his base power, leading this character to overperform compared to other Killers.

These changes introduce a resource management aspect to place some limitations on access to his tools. Added the overheat mechanic. Using the chainsaw will now build up heat. When reaching the maximum amount of heat, the chainsaw overheats and cannot be used until it has cooled off. If the heat meter reaches charges, the chainsaw overheats. The heat meter will pause as soon as the power button is released and will start going down when the chainsaw is put away.

Furthermore, the heat meter does not progress during The Hillbilly's various cooldown phases. This includes a chainsaw miss, a chainsaw hit and colliding with an obstacle. Moderately reduces steering during the chainsaw sprint. New effect: While the chainsaw is overheating, decrease your Terror Radius by 8 meters.

Same effect: Slightly increases chainsaw movement speed. Same effect: Moderately increases the chainsaw movement speed. Slightly increases the chainsaw charge time. Old effect: Moderately decreases the repair speed of survivors injured by the chainsaw. New effect: After landing a chainsaw hit, gain the Undetectable status effect for 15 seconds. New effect: Considerably reduces the time penalty when bumping into objects.

Old effect: Survivors injured by the chainsaw suffer considerably from the mangled status effect. New effect: Chainsaw is silent for survivors outside the terror radius.

Same effect: Tremendously increases steering while using the chainsaw. New effect: Moderately decrease the chainsaw charge time. Reduce base movement speed to 4. Survivors injured by the chainsaw suffer considerably from the mangled status effect. New effect: Breaking a pallet does not stop the chainsaw sprint. Chainsaw hits do not automatically trigger the dying state. New effect: After maintaining a chainsaw sprint for 5 seconds, gain the Undetectable status effect until the end of the chainsaw sprint.

Knock Out has been underperforming and is underpicked by Killers. Adding the temporary slowdown to "crawling" fits the flavor of the perk while giving it another gameplay dimension. Lightborn's effect only partially resisted Blind effects in the past, but this often wasn't worth a full perk slot for a Killer and led to this perk being underutilized.

These changes make it a more attractive option for Killers who want this effect. Tinkerer has a useful effect but it was hard to get the full benefit of it due to the high repair progress threshold. Lowering that threshold and increasing the Undetectable duration makes it easier to use its benefits as a Killer. With the update The Doctor received in the last mid-chapter, there are now two ways to inflict Madness: Shock Therapy, and Static Blast. Previously, the thresholds for madness tier 1, 2 and 3 were 5 , 55 , and points respectively.

Shock therapy granted 30 points of madness and static blast granted While outside the terror radius, madness would decay by 0. These thresholds were based on how much passive madness gain the Doctor used to have. Without that mechanic, the madness thresholds can be simplified. The new tiers for madness 1, 2 and 3 are 1 , 2 and 3 points respectively.

Shock therapy grants 0. Previously, the "Order" add-ons increased the amount of madness inflicted by Static blast. They now reduce Static Blast's cooldown instead. Previously, the "Discipline" add-ons increased the amount of madness inflicted by Shock Therapy. They now reduce the detonation delay of Shock Therapy instead. Add-ons of the same type granted similar debuffs, but each one varied slightly in magnitude or madness threshold. The end result was that it was often unclear which add-on did what, and the lower rarity add-ons often seemed very unappealing in comparison to the higher rarity ones.

The "Afflictions" have now been standardized to be the same across all rarities. Only the passive bonus is different. The Affliction of Order used to vary in terms of what madness tier was required to show pallets, and how far away from the doctor pallets could spawn.

The Affliction of Discipline used to vary in terms of how long the effect would stay active and whether they required a chase to activate. The Affliction of Restraint used to vary in terms of how much extra duration would be granted to illusionary doctor hallucinations. Additive modifiers for Terror Radius are clearer and the result of stacking multiple modifiers is simpler to calculate.

The Affliction of Calm used to vary in terms of what madness tier was required to activate it, how long it stayed active, and how long it took between activations. Obedience broke the pattern of affliction add-ons and has been removed. Reverse skill checks have been integrated into the Doctor's base ability.

This is baseline and requires no add-ons. Previously, this add-on would inflict a random affliction on a survivor every time they were shocked. These afflictions would stack, until a survivor had all 5 afflictions after 5 shocks. You can no longer interact with tower banners and flags through walls in Alterac Valley. Commander buffs are no longer removed when shapeshifting.

Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.

You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues. You can now see the number of players from the other faction in a battleground queue.

All players can now chat in the WorldDefense channel. All debuffs resulting from a duel are now removed immediately after the duel ends. Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference. Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon Note: your attack speed remains static at 1. This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap.

In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability.

You can no longer switch weapons during combat in shapeshift form. Cat Form — Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form. Travel Form — New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms. Druids have learned to dance while shapeshifted. There is now an animation for skinning and herb gathering in Bear and Cat Form. Female Druids in Bear Form no longer sound like males.

Demoralizing Roar — Tooltip updated to display area of effect in yards. Entangling Roots — Now interrupts spellcasting. Feral Charge — This ability will now port you even if the target is immune to the effect. There have been no changes made to the amount of threat caused.

Moonfire — Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased. Starfire — Now causes Nature damage instead of Arcane damage. Heroic Strike, Eviscerate, etc… will now allow the spell to root the target.

Improved Moonfire — Design changed. Swiftshifting — Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.

Omen of Clarity — Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent. Improved Thorns — Design changed. Is now a tier 4 talent. Weapon Balance — Removed and replaced by the new talent Inner Balance. Hurricane — Replaced in position by the new talent Dreamstate. Is now a targetable spell and a tier 5 talent.

However, you may not cast healing spells while in this state. Hello, I just want to tell you that you have a lot of ideas that sound fun. Specifically, the reward systems seem much more enjoyable and I think this Gracious affix idea is splendid! I hope you design games. Additionally, I think it would be cool if every mob in Torghast worked like the last boss where they save their health if you go out of combat or die.

This would be so convenient and people could widdle the mobs down if they are having a hard time! Nice post. Yeah, also I should be able to upgrade my raid gear to mythic quality with anima. No other use for it. Good points but I just want to point out that the changes to tyrannical and fortified would not effect the gameplay very much … as they would change the scaling of the dungeons.

It would simply switch the two affixes. The fact that I will never be able to pet a dinosaur, or these patch notes being fake and not real.

Challenge for what? Which we were promised, but then before 9. How about you add them now instead of yet another false promise, you greedy goblins?! There is no need to do any caverns of time anymore. We have already defeated the Infinite Dragonflight during Cataclysm and Nozdormu has altered his fate and as such the leader of the Infinite Dragonflight cant come into existence. Some may have joined forces with others but they dont have the measures to pull off caverns of times anymore without Murozonds power.

There is no reason for the Void to attack Nordrassil. It wouldnt suit their goals. All of the Titan facilities are of far more importance to them. If it doesnt involve a way to get to Azeroth its not really attractive to them and Nordrassil holds no proper value to us. The only forest troll clan allied with us is the Revantusk tribe. Thats not enough even remotely. Smiles in approval! Patch Old kingdoms have fallen into disarray, and maps have been redrawn.

Featuring over 20 Mega Zones, Kalimdor and the Eastern Kingdoms have been fully rebuilt from the ground up. Content in these continents is now fully dynamic, offering a range of World Events and Bounties for players to participate in. These are found throughout Azeroth as you explore the land. Descend into the dungeon and see how far you are able to go. No dungeon is complete without lore-filled tomes, hidden treasures and ancient artifacts, so look out for those!

No world would feel complete without a dynamic day and night-cycle, featuring darker nights and immersive shifts in atmosphere depending on the time of day. The intensity of these effects can be configured in the Video Settings menu. Zones will now offer enhanced weather effects, including rain and snowfall. Hidden away from mortal eyes, this ancient fortress is home to the remnants of the Dragonflights, and serves as a bulwark against the enemies of Azeroth during the Hour of Twilight.

This archipelago will unlock progressively to players over the course of the expansion, offering access to more secrets and unique experiences. What did the Titans hide in their archive deep below the isles? These are not exclusive, and players can unlock all of them as they progress along the story.



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