Stolen pc game review




















D and retarded. They are completely annoying and can not be permenately eliminated only stunned. Blue 52's game creator excuse is she is a thief not a lethal killer. But the Hi-tech gagets add a little trill to it but can be annoying when under pressure. She has a blowtorch, lockpicking tools, computer hacking easy and thats pretty much it. Still it is a cool extra. But if it did not have that the game probally would have recieved a 4.

Graphiclly the game is not that great. The levels are designed big but no fun and Anya lacks the smoothness from the levels. The levels are basicly shades of gray. The movies kind of just pop in but are o. Graphic rating is a 4.

Gameplay is kind of boring. The levels are long but tedious. You do get a feel of coolness when doing acrobatics and lockpicking but are overshadowed by the guards and tedious levels. The guards have flashlights which can be a threat but sometimes they don't spot you when the light flashes at Anya, they are idiots.

The game takes about 8 hours to complete and you feel left hanging at the end. The ending is pretty predicable if you understand the storyline. Gameplay recieves in opinoin a 5.

Sound quality, heard better. The music when spotted is annoying after awhile. But when ending the level the music is pretty entertaining kind of sounds like james bond with the word Stolen said by Anya. The actors don't talk much only in the short movies.

Pathfinder: Kingmaker takes the sometimes byzantine rules of its tabletop source material and translates them soundly. Clinging tightly to the source material was a good design decision as it ends up oozing authenticity, which is attractive and exciting in the early hours. But an authentic recreation of the Pathfinder experience suffers tremendously without the guiding hand of a Dungeon Master.

Its dungeons are mostly poorly designed trapfests stuffed with monsters to kill and little else of interest to do, and several of its core systems conspire less to keep things interesting and more to keep progress slow.

The combat encounters, dungeons, and additional mechanics like kingdom management are flawed, uneven, and wildly divergent in quality. In a tabletop campaign, a good DM could present an interesting alternative to prevent the frustration of a complete party wipe at the very start of the evening.

In Pathfinder: Kingmaker, the party just dies, and often does so repeatedly. I fought too many battles in Kingmaker on repeat. Without rations, there is no resting in these labyrinths, and watching my very limited supply of rations dwindle became a doomsday clock. Thus, I had to abandon all progress and load a save where I could re-provision before giving it another go, wiser and considerably more annoyed.

This is a shame, because Kingmaker does a great job of portraying the pen-and-paper abilities of a Pathfinder character. Having a powerful wizard let off a salvo of mighty arcane artillery blasts fills the screen with a well animated fireworks display, and figuring out how to use melee fighters and other support classes together effectively can create exciting moments.

Combat in Kingmaker is good-looking and expansive, and, when the encounter is worthy and the party is fresh enough to fight to something approaching its peak strength, quite fun. Uninteresting and frequent delays become moments of boredom far too often. Getting from dungeon to dungeon, or area to area, has pitfalls as well. Traversing the world map means literally waiting for your party to move across it.

It means waiting for it to load, watching your party move at a snail's pace across the impressively sized map, and stopping very regularly to fight or rest. It's all non-lethal takedowns too, so there's no satisfaction in completing a stylish kill either, just the frustration of knowing that in a few seconds the lardy-arsed guards will be back on their feet and flicking on their torches. Sorry Anya, this is a man's world. Browse games Game Portals. Install Game. The game opens with a cutscene of a newscast detailing the upcoming mayoral election in Forge City.

You aren't given much more of a backstory, and as you progress through the game you'll briefly meet a few characters and discover the dirty motivations of the one overtly sinister mayoral candidate.

None of it matters though, because the story and characters aren't interesting enough to engage you in any way. Despite the lack of any plot development, you won't have a problem knowing where to go, because the levels are linear and when you come to a new area Louie will chime in to tell you exactly what to do. Usually the objectives consist of simple tasks like stealing a key from a safe in one room to open a door in another room, or hacking a computer to shut down a security grid.

There are four levels, but they look so similar they might as well be one. You'll see the same room, hallway, or air duct throughout the entire seven or eight hours it'll take you to complete the game. The bland environments are made even worse by an abundance of dull textures and unsightly aliasing. Hard edges are horribly jagged, and some of the lighting effects are misplaced. For instance, you'll spend a lot of time hiding in shadows, but the shadows are exaggerated and conveniently placed throughout the levels, whether a light source is present or not.

You'll crawl through a brightly lit ventilation duct, only later to be hidden completely in a shadow cast by a small bookshelf in an otherwise bright-as-day room. There is no gradient to the lighting in Stolen; it's either completely dark or completely light. There is even a gauge onscreen to show you just how concealed you are, but it's pointless, because it's either off or on and there's rarely any middle ground. In addition to the light gauge, you're equipped with a variety of other high-tech tools to help you evade detection by the brain-dead sentries throughout each level.

You can use a dart gun to tag guards, shut down security cameras, or to plant decoys.



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