Please enter your birth date to watch this video:. January February March April May June July August September October November December 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 Enter. The Walking Dead Debut Trailer. Critic Reviews. Score distribution:. Positive: 0 out of Mixed: 2 out of Negative: 28 out of The Walking Dead Survival Instinct is a disappointment. There are many interesting ideas in the background but they all look terrible at the practical act.
All this publication's reviews Read full review. The tide has begun to turn for licensed games thanks to great efforts like those from Telltale, Rocksteady's Batman franchise and others. The Walking Dead: Survival Instinct is the exact sort of lazy, cheap cash-grab that gave licensed games a bad name in the first place.
To put a slightly less nostalgic twist on an old cliche: They don't make 'em like this anymore. The only noticeable positive about it is its voice acting. The Digital Fix. The Walking Dead: Survival Instinct is an abomination on every level: a dull, cynical and irreparably flawed mess which is as mindless and soulless as its antagonists. User Reviews. Write a Review. Positive: 44 out of Mixed: 30 out of Negative: 67 out of This game is a must for a walking dead TV fan, it had all the atmosphere that it needs.
Well worth the money if you look around its already This game is a must for a walking dead TV fan, it had all the atmosphere that it needs. Well worth the money if you look around its already reduced in some stores. A zombie videogame with a new point of view which will make everyone think about the consequences on the society caused by a Fantastic. You visit Hershel's farm before he started that interesting collection in his barn, for instance, and rescue Glenn when he gets trapped during one of his scavenging runs.
All of the characters are very well written and voiced as individuals none of the TV actors reprise their roles here, though , which makes you care about whether or not they get munched on by ravenous corpses.
It's difficult to get up from the game, so expect to finish it in a two- or three-hour single sitting. Granted, there are some cliches.
Lee is a stereotypical man of mystery, with a sinister past that may involve his killing the US senator messing around with his wife. His kid sidekick, Clementine, while lovable and tough in her own right, is obviously a plot device to help tragic Lee find his way again. And Carley used to think that stray dogs and the odd crack in the road were hazardous during her morning jogs.
Actual gameplay is of a more so-so quality. Although this is a point-and-click adventure, the puzzles are few and far between. Exploration is a must in a couple of places, and there are a few spots where you need to gather items to push the plot forward. Controls are basic. On the PC, you use a mouse-and-WASD combo, occasionally resorting to the number keys to change between the standard looking, taking, talking, and using abilities. Consoles work in a similar fashion, with the left stick moving, the right stick taking care of the point of view, and the four face buttons handling character abilities.
Other than the control scheme, there isn't much to figure out. Most of the game deals with interacting with fellow survivors through dialogue. Conversations typically give you limited time to respond to comments, forcing you to decide whether to blow somebody off or make nice. No selections are absolutely wrong. You can be tough on a coward who ran away instead of helping a friend avoid being chomped, or be kind to a sharpshooting gal in the hope that she might just save your life at some point.
Key dialogue choices change how the game plays out, although not in wildly dramatic ways. A seemingly easy task is rapidly shown to be shrouded in mystery and danger as their goal skews to a much more basic one: survive. The duo will meet some survivors here and there, and the player's interaction with them may very well decide how events play out. Indeed, although the overall plot arc cannot be changed, the player makes several decisions each episode that may change the way other characters look at Lee, leading to unique dialogue and scenes you may not have seen had you chosen differently.
These choices may ultimately compound together, all of them adding up to something in later episodes. Zombies have been done to death in recent years, with plenty of games, movies, and other media. The Walking Dead is mostly unique in the sense that is deals much more with character development and the drama that surely would follow in a zombie apocalypse. Telltale delivers this same notion brilliantly in The Walking Dead game series, providing several plot points which you may or may not have been expecting, several of which had me on the very edge of my seat.
However, although an adventure title, The Walking Dead plays a little bit more like a visual novel. Because the game is so plot orientated and story-driven, some typical adventure game features like puzzles and inventory management are extremely scarce.
Don't worry; it's not like watching a movie or an episode of The Walking Dead. There's still plenty of controlling to be done and choices to be made, perhaps most notably. You're rarely not in control of Lee. Even during some segments that are entirely linear like, for example, slowly climbing up a ladder as suspenseful music cues which could have easily been made as cut scenes, the player is still given control to add that extra feeling of attachment to the character.
But as I said, inventory management is nonexistent and puzzles, although undeniably present, are fairly simple and usually just consist of picking up an item from one area and using it in the very next area. Still, while a hardcore adventure fan might be looking for something more in depth, this formula plays out pretty nicely in this type of game where you get a break now and then from the drama but aren't given any overly frustrating tasks to overcome.
A great bulk of the game is meant to be spent listening to dialogue. Sound boring? I'd be tempted to agree with you if it weren't for the well casted voice actors and Bioware-esque conversation choices that, indeed, can shape the entire way the game plays out for you. Although not changing the ultimate ending, nearly every choice you make will have some kind of repercussion. Small dialogue choices may just lead to a character thinking about you differently, using a different piece of dialogue, or change the facial expressions used during conversation.
While some of the more tough choices and believe you me, some of them are tough! While conversing with a character, you're given choices of what to say on your face buttons — That's A, B, X, and Y. Not all will always be used, and the really tough choices will always be either B or X. Important to note is that in mid-conversation, you are timed and do not have forever to choose a reply. You will be presented with a timer bar that drains — and if it runs out, your response is simply silence which does lead to different dialogue in some cases.
Assessing your options as the timer ticks shouldn't be an issue for most players, it's usually rather generous and only in some very hectic situations does the timer deplete very quickly.
While some players may not like this, it undeniably adds a level of urgency to help the player further relate with the characters. Perhaps a trivial feature to some, I found it rather pleasing that at the end of each episode as long as you're connected to the internet , the game tells you how your choices compare to the choices of other players. Just in case, you know, the zombie apocalypse really occurs, perhaps now I'll have an accurate way to judge people's actions. As this is The Walking Dead, you've probably rightfully guessed a lot of these situations involve zombies, but not all.
You'll use this struggle mechanic a few times to control Lee in situations to overcome other kinds of obstacles, but they're almost always to prevent or overcome some kind of danger. They're very simply sequences, but like the puzzles in the game they're great for getting the player involved in something that isn't a conversation.
There is no cost, no penalties for using this feature, and it will allow you to go back to many pre-determined points of the story, keeping all the choices you made previous to that point but allowing for you to remake a choice. I urge players to consider the pros and cons of this section very carefully. Although not all players will find this kind of game appealing, the manner in which it is executed in The Walking Dead for less than half the price of a retail game is masterful.
In a tough economy, a lot of players a looking for pure hours of fun for their buck. Assuming you're going to be playing through all five episodes, and listen to a modest amount of the dialogue, the game should last you around ten hours.
This isn't great, but not terrible when considering the experience you're given in those ten hours. The real detractor here is the essentially nonexistent replay value. Even if you want to enjoy different scenes and dialogue choices, you can employ the rewind function to save time.
And I suspect the average player will probably be happy with just their initial playthrough and choices. If you're a big fan of The Walking Dead, I'm definitely recommend it with two big thumbs up.
The game delivers a powerful plot punch that fans of the mythos will surely appreciate. If you're a hardcore adventure fan, I'm recommend slight caution. Dialogue heavy gameplay with lessened traditional adventure genre features may be big detractors for these players. Total Score: 8. There are 6 comments. Many of these things are true in regards to The Walking Dead, however this isn't your typical Dead Island fare, and if that's what you're looking for run away and never look back.
The emphasis here isn't about slaughtering hordes of innocent Zombies, it's about navigating conversations with skill and tact whilst making difficult decisions. Ultimately it offers a truly unique emotional experience that ties in perfectly with what you'd expect from the Walking Dead. In this first episode you take control of Lee Everett, a man you first meet in handcuffs heading off to prison. Why exactly? Well he may be a murderer of sorts - or not. Of course after the typical "Holy Shit a Car Crash!
After sort of dubiously adopting a little girl called Clementine, it's up to you to keep her safe and survive the next couple of hours of living hell. The events of A New Day take place within the timeline of the Walking Dead Universe, occurring round about when Rick Grimes is lying in bed in a coma while Shane sticks it to his wife.
TellTale Games focuses on a separate group of survivors with their own unique problems. Of course you will encounter some friendly faces that you might remember, but by focusing on a completely new story within the universe it creates a fresh experience that feels like The Walking Dead. It does this not through set pieces, although there are quite a few, but through characterization and the heavy decisions that you'll have to make throughout the game.
To make the hard decisions just that little bit more difficult, TellTale has introduced a ticking clock causing you to have less time to think about the question at hand. As well as this once you've answered that question, there's no way of going back or changing your mind. Characters in the game pick up on your responses, remembering any lies or your candidature which will affect the story and how they'll react to you later in the game. This means you'll have to live with your responses for the rest of the series for better or for worse.
With so many different options and routes to take, including moments where you'll have to choose one life over the other, there's plenty of replay-ability here and explore the different potential branches that this game has. I've played through the game a second time just see how making a different decision would pan out, and intend to do it a third time. With the opportunity to save multiple games you can watch your story evolve differently over the course of the next few episodes.
Decision making may not be as deep and branching as other titles such as The Witcher 2 and Heavy Rain, but it sure does pack an emotional wallop that I really wasn't expecting. The voice acting is something that really adds believability to the proceedings, creating fully rounded characters that you really start to care for, causing certain decisions that you'll have to make far more difficult. This game has a lot of humanity and plays out like a Greek tragedy waiting to happen.
The Walkers themselves are tragic figures; with little anecdotal touches you get the sense that these shuffling hungry creatures were once human - something you'll rarely find in any Zombie related video games. The atmosphere of the locations you visit add to the experience, with barren streets and boarded up shops an indicator to the fall of humanity.
Characters are mostly hopeful, but judging by the state of things its clear it may well be the end of the world.
Only occasionally does A New Day stumble with some characterization that one could say is most definitely retarded, such as an unfortunate battery incident. A cool feature that can be found once you've completed the game is a sweet tally of other players responses and decisions.
Although The Walking Dead is most certainly a personal tailored experience to how you play and perceive your character, it's rather interesting to see how other people played the game. Let's just say it's probably a guy thing and you'll know when you get there. Overall movement and combat feels good but a little too simple for my tastes.
Picking up or interacting with an item is a fairly easy accomplishment using a reticule, one that is used in combat as well. Fighting the living dead is a button bashing affair with some good old fashioned QTE's. It lacks depth being so overtly simple, however the emotional context gives it plenty of weight so it never feels empty. It's all pretty intuitive and I never had any problems where I found the control scheme frustrating, I was just a tad bored by the simplicity of it all.
However the real challenge is to be found in conversations and the occasionally puzzles, certain action sequences require to take down Walkers in a specific way using objects found in the environment, and although it's not exactly brain hemorrhaging, it does provide a welcome change of pace.
It's a shame about some of the visual glitches that I found in the game, because TellTale got the visual look of the game just right. The Walking Dead feels like it's been torn from the pages of the graphic novels and colored in. It's unmistakeably a relation to its parent, and fans will really love with what they've done with this style. However on the Xbox version of the game I encountered a lot of frame-rate issues.
Unfortunately this seems to be isolated to the system because it ran as smooth as hell on the Playstation 3. Character animation can feel very clunky at times, sometimes you may find yourself gliding on the floor like a figure skater or moving like you suffer from a degenerative disease.
It's not too jarring but it can break the experience occasionally. Costing less than half of your biggest AAA blockbuster The Walking Dead has a lot of bang for your buck, especially as it screams out for multiple playthroughs.
For those who love the graphic novels and television series this really is a no brainer, it's a lovingly made adaptation that sticks true to what the Walking Dead is about. It won't be everyone's cup of tea, there's an awful lot of talking and after the first ten minutes or so you may well be turned off. But for those who stick with it and those yearning for an emotional interactive story with plenty of weight, this is an excellent start to what could hopefully be a fantastic series.
FrustratedNerd , 02 May 02 May I posted this at my blog but I didn't want to just post link since I'm unsure of those rules. So here you go this is all my writing Obviously being a huge fan of the graphic novels and show, I had to pick this up with the quickness.
Surprising short, I was mislead like many others and beat Chapter 1 in a 2 hour siting. Usually games in that price range offer a little more, this one leaves a lot to be desired. Story: The story follows Lee, a convict with a hazy background who is freed in his arresting cop car's accident. While dodging his first walkers he stumbles upon a little girl, and is determined to protect her.
Throughout the game you're given choices to be a nice guy, a prick, or say nothing. I chose the nice guy, as I always do at first; although being forced to answer every question in seconds made me a little frustrated with the NPCs. I was a little disappointed in the character references from the other media forms being portrayed in a new way. Without spoilers: The story takes place at the beginning of the outbreak, pre-Rick Grimes but if you've followed the comics and show at all; you're now looking at a THIRD version of these characters.
Gameplay: The over all controls was something I've never really seen before. Point and click adventure game, sort of an 'on-rails' aspect with just enough freedom that you'll want to journey off and be forced to walk at half-speed as the 'you can't go that way' warnings are non-existent.
A lot of the dialog options are repetitive, unless of course you assume everyone responds the same way twice. I did not. Graphics: I absolutley loved the look of the game.
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