Top 10 snes action games




















Action, Adventure, Sci-Fi. When Krang steals the Statue of Liberty, the turtles pursue the Foot Clan to the Technodrome, where Shredder sends them through a time warp. The Turtles must fight Shredder's army in both the past and the future in order to get home. Director: G. Suzuki Star: Miki Chang.

Adventure, Fantasy. Ark, a boy from the underworld, is drawn by two opposing forces to resurrect all of the Planet's living things, and to lead their growth into civilization.

Three youths, Roddick, Millie, and Dorne try to find a cure for a disease that was sent to Earth by the Lezonians and stop a war. In the year , a few remaining warriors, known as the Metal Warriors, are in a battle defending Earth when it's being attacked by Dark Axis, led by the leader Venkar Amon.

The Empire is rebuilding the Death Star and planning a big attack on the Rebels. K-A Action, Family, Fantasy. The Super Nintendo version of "The Adventures of Batman and Robin" is primarily a side-scrolling platform brawler, with a top-down driving stage. Batman travels around Gotham in order to E Action, Sci-Fi, Sport.

A futuristic racing game where players compete in a high-speed hovercar racing tournament. In the year , multi-billionaires with lethargic lifestyles created a new form of entertainment based on the Formula One races called "F-Zero". T Action, Fantasy. Stars: Johnpaul Williams , Eri Nakamura. Sign In. Copy from this list Export Report this list. Goofy and his son Max go out to the sea. While fishing, they see a huge pirate ship heading towards Spoonerville with Pete and PJ kidnapped.

Can they rescue their friends? It is also the first four-player game to be released on the Super NES. Adventure, Sci-Fi. Three Vikings get kidnapped by Tomator, emperor of the alien Croutonian empire. They are able to escape the ship, but have to traverse mysterious worlds to eventually confront and defeat Tomator, to find their way home.

Action, Adventure, Fantasy. The Lost Vikings 2 is a puzzle platform video game developed by Beam Software and published by Interplay. The year is , when the great solar power satellite, ATLAS is overshadowed by the invention of fusion power. See full summary ». The year is Red Falcon has now declared an all-out war on humanity. E Action, Adventure, Western. Four bounty hunters named Steve, Billy, Bob, and Cormano are out to claim rewards given for eliminating the most wanted outlaws in the West.

Action, Adventure, Sci-Fi. When Krang steals the Statue of Liberty, the turtles pursue the Foot Clan to the Technodrome, where Shredder sends them through a time warp. The Turtles must fight Shredder's army in both the past and the future in order to get home.

Director: G. Suzuki Star: Miki Chang. Votes: 1, Unrated Action, Adventure, Crime. There is just no keeping Mr. X down.

He's back again to terrorize the city. Mega Man X is just endlessly fun to play through. The Mother trilogy is home to some of the most unique and modern RPGs of all time. Earthbound features many traditional RPG mechanics, but its use of urban settings and modern tools and weapons gives the game such life and personality. There are many strong Rare contributions for the Nintendo 64, but their magnum opus for the Super Nintendo is the Donkey Kong Country trilogy of platformers.

Donkey Kong Country 3 bites off a little more than it can chew, but Donkey Kong Country 2 achieves the perfect balance of content. Nintendo has been able to push Mario to some seriously impressive and unexpected places, with most games in the series helping the platforming genre evolve in inspired ways. Nintendo fans have come to expect a new and groundbreaking Legend of Zelda entry to come along on each of their new consoles and the series still reflects constant innovation.

Back in , after everyone had already migrated over to the N64, Kirby hit the aged SNES with this platformer sequel. Kirby's Dream Land 3 was pretty tried-and-true Kirby, pairing the little pink guy up with an array of animal buddies both old and new.

He also got a slack-tongued, doe-eyed sidekick named Gooey who's never been seen again — probably because the Kirbster wisely just left him behind on the Super when he finally turned the lights out there and moved on to the next gen.

Incredible single-player action was widespread across the SNES library, but there were a couple of great two-player co-op classics to come from the system too — like this cartoonish adventure starring a pair of cavemen.

Not just cavemen, though. Cavemen ninja. Joe and Mac are Jurassic-era, club-wielding shinobi who flip out and bash the snot out of any and all dinosaurs they see.

And they do in wildly colorful environments, all while wearing big, silly grins — grins that attract the attention of some prehistoric hotties. Groundbreaking stuff, people. Because of some complicated circumstances surrounding the rights to Disney intellectual properties around the time of Aladdin's film release, the movie adaptation that SNES players got was entirely different than the game of the same name launched for Genesis owners.

Luckily, though, both games were amazing. Capcom's Nintendo take was a tight and focused platformer that put Al through his paces in Agrabah, the Cave of Wonders and beyond — and featured inventive hand-spring, ledge-grabbing and slow-falling mechanics. It also looked absolutely amazing, faithfully translating the film's over-the-top magic into magical bit form. Home to hockey gaming's most devastating one-timers, NHL '94 was the game that truly defined hockey adaptations in the bit era.

And even beyond then — this game was so well-received and refined its predecessor's gameplay so thoroughly that many modern versions of the sport are still trying to clear the bar it set. Four-player gameplay was the huge draw, as you could finally play simultaneously against more than just one of your friends.

Even as a single-player experience, though, the fast and frantic pace of skating and slap-shotting here felt utterly unrivaled. Though, sadly, this sequel did remove the ability to brawl with opposing players. The last and most overlooked of the original Donkey Kong Country trilogy, DKC3 was a late SNES release that unfortunately went ignored by a lot of Nintendo fans — since it first shipped to stores two months after the N64 had debuted.

People were too busy jumping Mario around in 3D to pay much attention to the old 2D fare any more. More varied environments, a new playable character the roly-poly Kiddy Kong and a deeper amount of side quest content kept true Kong aficionados busy here for hours on end. You can't get too deep into digging up memories of the bit era before you unearth the age's most amazing annelid, the mutated, cyber-suited superhero Earthworm Jim. His debut was the stuff of perception-altering legend, as his game was filled with off-the-wall environments, mind-bending music and enemies with really, really odd names.

Professor Monkey-for-a-Head. Seriously, that was the main villain. They really don't make 'em like Jim any more, and though subsequent generations have tried to revive him, it's always been with limited success — his unique brand of oddness was just more at home back in the oddball '90s.

A movie-licensed tie-in game that ended up being a whole lot cooler than most every other movie-licensed tie-in game released in the same era, Alien 3 for the SNES was the definitive playable version of Ellen Ripley's quest for xenomorph xenocide.

It paired the appeal of Nintendo's Metroid series with the mature sensibilities of its source material and wrapped the whole thing up in a dark, frightening presentation that expertly evoked the atmosphere of the films. Axelay was a visual stunner on the SNES. Using a unique application of the system's Mode 7 capability, the game rendered its environments in such a way as to make them look like they were rolling up over the horizon to meet you — a bold and memorable graphical technique.

That technique was only employed in three of this shooter's six stages, though, as the other thing that Axelay did differently was alternate back and forth between perspectives.

Like getting two games in one, half of the levels scrolled vertically while the other half displayed the action from the side. Puzzle Bobble!

This classic Taito puzzler took happy-go-lucky dinosaur twins Bub and Bob, and almost permanently retired from the action-oriented Bubble Bobble games, just so they could stand at the bottom of the playing fields of this puzzler franchise and just look cute. Bust-a-Move was one of the best new puzzle designs to come out of the SNES age, as it challenged players to line up and launcher that fired colored marbles and send them sailing into a crowd of similarly shaded spheres descending down the screen.

Match three of the same color and smash, they all disappear. Don't move fast enough of make the right matches, though, and Bub and Bob just hang their little heads in shame at your incompetence. Though the Super Nintendo's role-playing genre was undeniably dominated by the efforts of Squaresoft, Capcom offered capable competition with its own JRPG franchise born on the platform — Breath of Fire. The series debuted in America is , and late the next year we got this second installment.

Breath of Fire II presented us with a young blue-haired mercenary named Ryu not to be confused with Capcom's Street Fighter of the same name and unfolded a story that revealed his dragon-born ancestry. The game offered a variety of unique supporting characters to fill out your fighting party, and traditional JRPG design choices like random encounters, turn-based battles and poorly translated text. Really poorly translated text. It's true — they were only one of three current teams to operate under the umbrella of a company instead of an individual entrepreneur.

And Nintendo's ownership actually dated back almost to the beginning of the SNES life cycle, so it's not too surprising that the company capitalized on their acquisition by publishing a couple of first-party baseball sims for their newest system. Winning Run was their second one, and offered arcade-style baseball action headlined by the Mariners' most popular player at the time, good old Ken Griffey Jr.

He finally retired last year, though, so if Nintendo ever did move forward with another baseball game it might have to be promoted by another young superstar instead. It's usually the preceding 8-bit hardware era that is most remembered for its vicious and unrelenting difficulty levels in games, but some of that insane sensibility stuck around for the earliest wave of bit titles — Super Ghouls 'N Ghosts is a case in point. This SNES sequel to the NES headache-inducer Ghosts 'N Goblins was, for its part, just as likely to send players reaching for the Tylenol and picking up the broken pieces of their shattered controllers from the ground.

But at least things looked a whole lot prettier this time around. Arthur might have controlled like a wooden plank and the enemies might have felt unmercifully cheap, but the visual effects just kept us coming back again and again for more pain and punishment. We've crossed the threshold into the Top 50!

We're over halfway through our countdown of the Top SNES games of all time now, and kicking off this second half of our list is one of Nintendo's original first-party puzzlers. Yoshi's Cookie was built around the insatiable appetite of Mario's green dinosaur buddy, as the long-tongued, eat-anything sidekick took center stage for this design to munch on an endless stream of sugary snacks. Mario was there too, donning a chef's outfit and working the controls of a machine that lined up matching cookie shapes vertically and horizontally.

When a full row or column was completely, down the hatch they went — they dashed off the playing field and straight into Yoshi's waiting mouth. Here it is — the first official four-player game for the SNES. Though we honored Super Bomberman 2 earlier in our list, we have to give greater credit to the game that Hudson used to first present four-way play to Super Nintendo owners, courtesy of their Super Multitap device. The game and peripheral were bundled together in an extra-large box, a rare and exciting sight for young players back in ' The game itself was also superb, serving as one of the earliest appearances of the famous Bomberman Battle Mode that has gone on to become such a staple of party gaming since.

There are still few multiplayer experiences as satisfying as successfully sandwiching your friends between a wall and your about-to-explode bomb. And few experiences that feel as shameful as getting blown up by your own misplaced explosive. Presented in a goofy, B-movie style with ridiculous stage names like "Chainsaw Hedgemaze Mayhem" and an array of enemies that included not just zombies, but spoofs of every kind of silver screen bad guy ever conceived even a gigantic baby , the now cult-classic ZAMN set the standard for all zombie games to follow.

You could even use a weed-whacker as a weapon. Why play just one Kirby game when you could play nine of them at once? That was the idea behind Kirby Super Star, a compilation game that brought together a ton of smaller Kirby adventures into one grand package. And that's just three of the nine! Kirby Super Star was an incredible game and incredible value. On paper, Harvest Moon sounds like it would be no fun at all. It's a game where you have to wake up early, go out into the fields, work throughout the day tilling the land, planting seeds and harvesting crops and then crash back into your bed exhausted well after the sun's already set.

It's the video game equivalent of work. And it's incredibly fun. Somehow, someway, Natsume's Harvest Moon series managed to make managing a farmstead in a video game feel exciting and rewarding — and this first game was so successful, in fact, that it spawned an entire franchise.

Konami solidified a reputation as one of the gaming industry's best shooter developers in the 8-bit era with the release of both Gradius and Life Force on the NES. Then, when the SNES was released, they were there to support the new system on Day 1 with this incredible follow-up. Gradius III shipped to stores alongside Nintendo's launch day titles and supported them with a visual spectacle — the scope, grandeur and incredible graphical detail present in each of this sequel's environments and screen-filling boss enemies was a true sight to behold.

The game offered hardcore players of the day a great challenge, too, and completing it quickly became a badge of honor for SNES players. Though, if you needed some assistance in doing so, you could use a slightly-remixed version of the classic Konami Code.

Capcom's devilish hero Firebrand first appeared as an annoying, antagonizing enemy character in Ghosts 'N Goblins. After that memorable supporting role, someone at Capcom saw something more for the flying demon and decided to give him his own series — including Gargoyle's Quest on the Game Boy, Gargoyle's Quest II on the NES and this game, their bit sequel Demon's Crest. This one, unfortunately, didn't do that well. Not because it was a bad game — we wouldn't be honoring it if it were.

But because, for whatever reason, it bombed in sales. Maybe parents took offense to the creepy demonic art on its box? Maybe the game was too tough for players to handle? Who knows why, but Demon's Crest somehow managed to earn an interesting distinction among the entire SNES library — it became the only Super Nintendo title in history to actual register negative sales at one point. That means, in the course of one week, there were more people who returned the game to get their money back than there were others who actually purchased and kept it.

Breath of Fire was Capcom's original attempt at carving out their own piece of the bit RPG pie, the first installment in a role-playing series that would go on to see four future sequels — including one we've already featured earlier on this list. It's hard to sum up this one when we've just talked about Breath of Fire II, too, because the games are similar in so many ways.

Both of them feature a main character named Ryu whose ancestry dates back to a legendary Dragon Clan. And both of them have similar gameplay, with turn-based battles and random enemy encounters. But hey, this is the first one! That means it's more original and II was just copying it, right?

Far and away one of the most brilliantly original game designs ever conceived, E. The game started you off as the lowliest of lifeforms and tracked your evolution over time — an evolution you could entirely influence. If you wanted your fish to develop powerful jaws, or an angler's antennae — you could do that. When you made it to dry land you could evolve legs bred for hopping or running. You could grow bat wings or bird feathers. Have a giraffe's neck or an elephant's trunk.

It was wild — the combinations were endless, and each choice had an actual effect on how your animal played too. It wasn't just cosmetic. Games like Spore continued the tradition of letting players craft weird, wild creatures to control.

But E. The franchise-launching first installments of long-running series continue to appear as our countdown continues, and Ogre Battle is the next to be honored.

This in-depth tactical strategy game had so many different elements included in its design that you could play it for weeks and still not see everything inside — from forming parties of characters to marching across the world map looking for fights, from an alignment system that tracked the morality of your actions to a tarot card mechanic that could change that course of a battle, this game had it all. Another great series that the Super Nintendo helped to start.

How do you make a cybersuit-wearing mutated earthworm superhero even weirder? Give him a backpack stuffed full of snot. That was Shiny's big addition to this bit sequel, as our hero Jim gained a sidekick whose name actually was Snott and who was, in function and form, just a giant sticky booger.

Snott would assist Jim by helping him to stick to and swing from certain ceilings, while also blowing him into a parachute-like snot bubble to help our hero slowfall from precarious heights. The new dynamic, while gross, actually added a lot to the experience — and made us decide to give Earthworm Jim 2 a loftier position on the countdown than its predecessor. Turtle Power!

You can't have a nostalgic look back on any part of the '90s without running into the Teenage Mutant Ninja Turtles at some point, and sure enough here they are clocking in at 39 on our countdown thanks to the SNES port of their incredible arcade brawler Turtles in Time.

This game had it all — bright graphics that perfectly captured the look and personality of the classic cartoon, a cool Mode 7-utilizing throw attack that let you toss enemies into the screen and, best of all, time travel.

Seeing Leo, Raph, Don and Mikey warp through history and pop up in the age of the dinosaurs, the wild west and the far-flung future was even more epic and awesome than we could have imagined. And, spoiler warning, it'll also be his last on the list. Kirby's Dream Course trumps all of the pink hero's other bit efforts in our eyes for how amazingly inventive it was. Because it was, essentially, a mini-golf game with Kirby as the ball. As simple as that sounds, though, this design was deviously difficult to master — you had to use precision tactics and exacting timing to get the rotund hero to roll, hop and drop into the hole and make par.

While also dodging loads of Dream Land enemies, and occasionally absorbing their powers to help Kirby move along. Proving that Konami's Gradius series wasn't the only shooter worth playing early on in the SNES library, Capcom also offered up an energetic port of their arcade game, U. This game is nuts — a side-scrolling shooter starring real-world jet fighters instead of spaceships and featuring a cast of anime-styled characters, it packed in tons of power-up items, explosive boss battles and even a running cash total for your pilots.

You could use that money to buy more planes and wilder weapons, of course. Even crazier was the fact that Capcom went the extra mile for this SNES port, actually infusing it with even more options and upgrades than the arcade original had. Home console ports usually go the other direction, sacrificing content in order to fit the home format.

Not U. It soared. Professional basketball has never been as much fun as in NBA Jam, the '90s arcade great that took nearly every rule of the game and threw it out the window — replacing them with a vision of the sport where every contest is reduced to a two-on-two matched between superpowered superstars who can leap 50 feet into the air, drain jumpshots from the farthest reaches of the court and literally catch on fire without being burned.

NBA Jam was an absolute blast in its coin-op cabinet, and when it came home to the SNES it got even crazier with a wide variety of secret codes and hidden playable characters — like President Bill Clinton. The game that made Will Wright a household name and really put the simulation genre on the map, SimCity had already been a success on home computers for a couple of years before the SNES was released — and Nintendo, liking what they saw, worked out a rare deal to develop their own version of the title for the new bit console.

Nintendo's SimCity launched alongside the Super Nintendo in , and it supported its core gameplay of city management and construction with a generous helping of Nintendo fanservice — Bowser would rampage through your 'burg as a Godzilla-sized monster and a Mario statue was available as a unique city landmark.

Wright, the new host character created for this game, even went on to become a minor Nintendo star himself with cameo roles in The Legend of Zelda: Link's Awakening and Super Smash Bros. Contrary to its numbering, Lufia II is actually a prequel to the first Lufia released on the SNES — it's set years earlier in the timeline and chronicles the events that led up to the first game's story.

Those events? The rise of the Sinistrals, of course, a group of villainous would-be gods who appear suddenly on the planet and challenge any of the world's warriors to try to oppose them. The combination of Gundam-like mobile suits and Americans taking a break from the galaxy far, far away turned out to be a great one, though, as Metal Warriors was a total blast to play.



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