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Klaxon Beat. Space Ocean. Unforeseen Consequences c1a0c : Played at the beginning of the chapter as Gordon makes his way out of the Test Chamber. Apprehensive Short. Unforeseen Consequences c1a1f : When seeing a Zombie convulsing in a chair in front of a flashing monitor.

Also appears in Half-Life 2. Cavern Ambience. Unforeseen Consequences c1a1c : While descending on a platform as Headcrabs emerge from a vent above. Bass String Short. Office Complex c1a2b : In a booby-trapped room with a boarded up exit and Headcrabs falling from the roof. Hurricane Strings game mix. Office Complex c1a2c : Within the freezer area.

This version of the track appears in the retail game. It also appears in Half-Life 2 as Neutrino Trap. This version of the track appears in the press alpha leak. It was used in the E3 Half-Life presentation, "Offices. Diabolical Adrenaline Guitar game mix. It also appears in Half-Life 2 as Lambda Core. Diabolical Adrenaline Guitar alpha mix. This version of the track appeared in various advertisements for Half-Life as well as the press alpha leak.

It was used in the E3 Half-Life presentation, "Gruntfight. Adrenaline Horror. Nepal Monastery. Blast Pit c1a4i : When entering the Silo and hearing the Tentacles for the first time. Alien Shock. Power Up c2a1 : Upon first seeing the Gargantua. Sharp Fear Short. Power Up c2a1 : Killing the Gargantua. Sirens in the Distance. On A Rail c2a2 : Descending into the tunnels at the beginning of the chapter. A remixed version of this track appears in Half-Life 2 as Triple Entanglement.

Drums and Riffs. On A Rail c2a2h : After launching the Rocket. Also appears in Half-Life 2 as Tau Nuclear Mission Jam. Apprehension c2a3 : At the beginning of the chapter while on the railcar and encountering HECU troops.

The instance of this track in "Apprehension" only appears in Half-Life: Source , though there is an entity set to play the track albeit with no trigger in the original Half-Life. Scared Confusion Short. Apprehension c2a3d : After seeing a security guard being assassinated by a Black Ops assassin. Military Precision. Residue Processing c2a4a : When looking out from a vent to see a security guard fending off Headcrabs shortly before being killed by a Barnacle.

Dark Piano Short. Appears in the game files, AudioSurf , and the original soundtrack CD, but nowhere in the retail game. It was supposed to play during the aborted teleport sequence in "A Red Letter Day". A bonus track on the original soundtrack CD and in AudioSurf. Was originally supposed to play when the player is ambushed by a Headcrab while exploring a zombie-infested shack during Water Hazard.

The name is a reference to the the very situation the player finds themselves at the point it is played - Triage of Winston at dawn break. A bonus track on the original soundtrack CD and AudioSurf.

Was originally supposed to play somewhere in the Citadel. A subtle refrain from "CP Violation" can be heard at for around twenty seconds before dropping to a more dramatic outro. Contains samples from Zero-G's Cuckooland: Asylum sample library. The title is a reference to the Kaon , a subatomic particle. The title is a reference to a line the G-Man said to the player in a cut training level of Half-Life 2 that can be found in the Half-Life 2 leak.

This track may have been composed specifically for the aforementioned part of the game, as the synth intro to the song shares consonance with the airboat gun sound effects. This version only appears the Half-Life 2 leak. This is shorter version of Lab Practicum with added sound effects. The whirring of Manhack blades and Kleiner's teleport can be heard in the background.

Contains a sample from Zero-G's Electric Dreamz sample library. Contains samples from Zero-G's Dream Zone sample library. The name is derived from the first level of Half-Life , in which the player is making their way to the Anomalous Materials Lab. This track originally appeared in Half-Life as Threatening Short. Contains a sample from Zero-G's Trance Formation sample library. This version only appears on the soundtrack CD. This version only appears in the Half-Life 2 game files and Audiosurf.

The name "Dirac Shore" is a play on the physics term Dirac Sea. This track originally appeared in Half-Life as Dimensionless Deepness. Breen's speech: "You have destroyed so much.

What is it exactly that you have created? This track originally appeared in Half-Life as Drums and Riffs. The title is a reference to a sentence said by the All-Knowing Vortigaunt. This track is a remix of Sirens in the Distance from Half-Life. A bonus track on the original soundtrack CD, though it does not appear in the retail game files or AudioSurf. The name is an homage to an early Amazon. This track only appears in the Half-Life 2 game files.

Was originally only in the leak until the June SteamPipe update. It is the only track to play as an ambient sound. This track consists of part of a sample from Zero-G's "Cuckooland: Ambience" sample library.

Was originally supposed to have an earlier appearance in Route Kanal, during the first Barnacle encounter, right before Civil Protection executes a group of rebels. Consists of a slowed-down sample from Zero-G's "Cuckooland: Ambience" sample library.



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